![]() The use of both companies' material is quite extensive, from every character having their theme playing (not always from the first games they appeared in), to the featuring of stages from both universes. The Japanese version could also transfer data to the Dreamcast port of The King of Fighters '98 for character points. The Match of the Millennium is capable of linking with such other games as the Card Fighters series and even the Dreamcast version of Capcom vs SNK, but the only purpose this serves is data transfer. points which they can use to unlock a special attack for each character. The last two stages have the player's selected character fighting the tag team of Geese and Bison, then, depending what the side opposite to their character's is, Orochi Iori or Evil Ryu.Īs a side feature, there is Olympic mode, where the player can play themed minigames such as blasting Mars aliens FPS-style (lifted from the final boss of Metal Slug 2) or helping Arthur from Ghosts 'n Goblins hop pits to snatch up treasure, as well as there being time-attack, first strike, and survival events. The player's performance in these games earns them special vs. Every character also has their own rival, whom they will fight at the fourth stage. After that, the player can choose either a Capcom-style level meter, an SNK-style charge meter, or a 'neutral' meter that enhances super attacks if full. Play options includes 2-fighter tag teams, 3-fighter queue teams, and of course, fighting solo. ![]() It features a total of 26 characters from SNK and Capcom, eight of which are unlockable. Capcom) is a fighting game for the Neo Geo Pocket Color. Final Great Battle of the Strongest Fighters: SNK vs. However they went above and beyond with dual emulation to allow split-screen 2 player and that's worked perfectly! Shame they don't have Card Fighters as well, as that used to have interactions with this game.Neo Geo Pocket Color, Nintendo Switch, Microsoft Windows SNK vs. (look them up on your phone like any other fighting game) - No save states (just a short rewind) means the randomness of unlocking characters might take me 1000 plays of the same story to get them all (can't reset to the start of the credits for another unlock attempt, as I did when I downloaded a rom to check this game out before buying). Only negatives: - The manual is a nice idea but only contains a fraction of the moves. One big plus for this over other traditional fighting games is the AI difficulty scales all the way down to be beatable by the most novice of players. Incidentally, it's kind of crazy that this is the first SvC (or MvC) game on the store. I didn't expect all this from a handheld game. The small-screen sprites are perfect, the 2-not-6 button workaround is implemented brilliantly, and the usual mechanics are all there: teching, 1 to 3 tag team, multiple fighting styles, etc. The small-screen sprites are perfect, the 2-not-6 I own the SF collection on switch as well as a few KOF games and I almost prefer this. I own the SF collection on switch as well as a few KOF games and I almost prefer this.
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